Microsoft Unifies PC Gaming with Aggregated Xbox App Library

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Microsoft is working on a new feature for the Xbox app on Windows that aims to simplify how PC gamers access their installed titles. This update will allow users to view games from select third-party stores directly within the Xbox app, creating a centralized hub for gameplay access. Initially available to Xbox Insiders and launching with ASUS ROG Xbox Ally and Ally X handhelds later this year, the feature represents Microsoft’s broader push toward an ecosystem-driven gaming experience. While currently supporting Battle.net, EA, and Riot Games through Game Pass, the company plans to expand compatibility to more platforms in the future. This move reinforces Microsoft's strategy of transforming Xbox into a cross-platform service rather than being tied solely to its console hardware.

The core idea behind this new feature is to offer a streamlined interface where all installed games—regardless of where they were purchased—are displayed in one place. For many PC gamers, managing multiple launchers and storefronts can be cumbersome. By integrating these libraries into the Xbox app, Microsoft is aiming to replicate the seamless experience found on consoles, where players can browse and launch every game from a single menu. The initial rollout includes support for Battle.net, as well as EA and Riot titles accessible via Game Pass, which are already integrated into the Xbox ecosystem. However, the ultimate goal seems to be incorporating major platforms like Steam, Epic, and GoG, which would significantly enhance the utility of the Xbox app for PC users.

This initiative aligns with Microsoft’s broader vision of evolving Xbox beyond hardware and into a unified digital service. Over recent years, the company has steadily introduced Xbox-branded features into Windows 10 and 11, including Game Bar, Cloud Gaming, and direct integration with Game Pass. The shift away from developing its own handheld device in favor of optimizing Windows for third-party devices like the ROG Xbox Ally further underscores this direction. With the upcoming aggregated library feature, Microsoft is not only improving user convenience but also reinforcing its commitment to positioning Xbox as a platform-agnostic brand centered around services rather than specific consoles.

As the feature rolls out to testers and select hardware, expectations are high for a full public release by late 2025 or early 2026. If Microsoft successfully integrates all major PC storefronts, it could redefine how PC gamers interact with their libraries, bringing them closer to the simplicity and accessibility long enjoyed by console players. This development marks another step in Microsoft’s ongoing transformation of Xbox into a comprehensive gaming ecosystem that spans across devices and operating systems.

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